Mod Details
Ratings
The average rating of 94% is based on 84 votes
(79 Thumbs up vs 5 Thumbs Down)
94%
Description
Workshop page here
Gentlemen I present to you, The Kralle v2. Its about time I released it.
currently it works as a Medigun / Kritzkrieg / Quick-Fix replacement. It
includes particles, backpack icons, and everything but the, no wait we
included the kitchen sink too.
Install instructions are in the zip, I don't recommend installing both.
Credits:
RandomTeddyBear - Model, Texture
Recurracy - Particles
SoulDestroy - Various complaints, Testing
YM - Testing
BTone - Testing
Changelog
2.2 - fixed an issue with c_model animations
2.1 - switched over to ecks bawks hueg archives so that everyone could open them
2.0 - updated the kralle to its steam workshop version
- lower triangle count than the original model
- better looking textures
- added a medigun version
- added new custom animations
- added a backpack
- completely didn't put any easter eggs in the texture
1.2 - optimized the model and textures, updated the backpack icon.
1.1 - added optional hires textures
2.1 - switched over to ecks bawks hueg archives so that everyone could open them
2.0 - updated the kralle to its steam workshop version
- lower triangle count than the original model
- better looking textures
- added a medigun version
- added new custom animations
- added a backpack
- completely didn't put any easter eggs in the texture
1.2 - optimized the model and textures, updated the backpack icon.
1.1 - added optional hires textures
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It dosen't work with Kritzkrieg.
Yeah. You're right. It's too awesome to be in tf2.
1) Backpack messes up the placement of the power up canteen, placing it below the model's feet. a fix would be appreciated.
2) backpack should be optional, or even a separate mod for the Medic Mech-bag or Emerald Jarate.
3) Spinning animation does not work in practice mode. kinda weird.
How can I for example install it not into TF2, I want to use it in... GMod.
I don't want to replace any mediguns, so... Is that possible this way or another?
@/]US[\Mateusz Anti CISPA, same thing as above. I've also been a little reluctant to add people recently due to the fact I usually end up blocking them.
@sgt. rootbeer and funnyjunk55 Sounds like you both moved the materials in but forgot to actually add the replacement model.
Going back to the old version, sorry.
I remember a certain similar Polycount entry from Things You Don\'t Want To Get Impaled With (or something like that, dunno if you\'re the same author) and a YouTube video showing off some animations like Kam Fakami mentioned them in the comments here (didn\'t see it in your channel, so I don\'t know if you\'re the same author; but maybe I just missed it/you deleted it). Would be cool if it had something like that, but not sure if it\'s possible/how much work it is.
Anyway, thanks a lot for this mod. Deploying a Kritzcharge has never been this awesome. :)
After using it for a while, I thought it\'d be pretty cool if the arms stay closed, spinning while healing, stationary while idle, then upon ubercharge the arms open.
I 'd been afraid the spinning would annoy after some time but it's way to cool!
Thanks!
I find that depending on the graphics settings the loadout screen can be buggy with normal mapped models, can you still see it ingame though?
I can't seem to replicate the problem, just try reinstalling and see if it works. if it doesn't make sure you have the following files
c_kralle_belt.vtf
c_kralle_belt_normal.vtf
c_kralle_belt_r.vmt
c_kralle_belt_s.vmt
c_kralle_blu.vmt
c_kralle_blu.vtf
c_kralle_gauge_blu.vmt
c_kralle_gauge_red.vmt
c_kralle_light_blu.vmt
c_kralle_light_red.vmt
c_kralle_normal.vtf
c_kralle_red.vmt
c_kralle_red.vtf
c_kralle_syringe_glass.vmt
in the folder:
"...\Steam\steamapps\<steamname>\team fortress 2\tf\materials\models\weapons\c_items\c_kralle\"
How is it broken exactly, could you get me a screenshot?
I'M NEVER GETTING RID OF THIS UNTIL THE DAY I DIE
Which will be soon
truly a genious' work, excellent doing, sir!
I think you have to have administrator access to install skins, as far as I know.
Cause I imagine it like this.
Idle: Arms are closed.
Begins Healing: Arms spin open.
Healing Ends: Arms slow down and close.