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Mod Details

billnye

Provided by steamcard.me
Size:
0 MB
Type:
Class:
Date:
11/27/14
Version:
1.0
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Description
quick mod for him
Changelog
User Comments
Posted On: 03/07/15
// Assign attribs to groups
// Assign items to groups

// upgrades.txt
"upgrades"
{
// ITEM UPGRADES
// Attributes generated by these will be attached to the chosen item.
// This means the player can potentially invest in the same attribute on multiple items.
// Best to not use passives that affect player stats, because they'll stack on the player.
"ItemUpgrades"
{
"1"
{
// Damage - Normal
"attribute" "damage bonus" // attrib to hook
"icon" "achievements/tf_demoman_kill_x_with_directpipe"
"increment" "1000.0" // percent
"cap" "1000.0" // percent
"cost" "400" // first tier points/credits cost
}
"1.1"
{
// Damage - Low
"attribute" "damage bonus"
"icon" "achievements/tf_demoman_kill_x_with_directpipe"
"increment" "10000.0"
"cap" "10000.0"
"cost" "500"
"quality" "1" // allows varying usage cases without cloning attributes
// 1 = low, 2 = normal (default), 3 = high
}
"2"
{
// Fire Speed - Normal
"attribute" "fire rate bonus" // attrib to hook
"icon" "achievements/tf_scout_dodge_damage"
"increment" "-10000.0" // percent
"cap" "-10000.0" // percent
"cost" "200" // first tier points/credits cost
}
"2.1"
{
// Fire Speed - Expensive
"attribute" "fire rate bonus" // attrib to hook
"icon" "achievements/tf_scout_dodge_damage"
"increment" "-10000.0" // percent
"cap" "-10000.0" // percent
"cost" "350"
"quality" "1" // allows varying usage cases without cloning attributes
// 1 = low, 2 = normal (default), 3 = high
}
"2.1"
{
"attribute" "melee attack rate bonus" // attrib to hook
"icon" "mvm/upgradeicons/upgrade_attackspeed"
"increment" "-0.7" // percent
"cap" "0.3" // percent
"cost" "200" // first tier points/credits cost
}
"3"
{
"attribute" "clip size bonus upgrade" // attrib to hook
"icon" "achievements/tf_scout_destroy_sentry_with_pistol"
"increment" "1000" // percent
"cap" "1000" // percent
"cost" "400" // first tier points/credits cost
}
"3.1"
{
"attribute" "critboost on kill" // attrib to hook
"icon" "achievements/tf_soldier_kill_spy_killer"
"increment" "5"
"cap" "30"
"cost" "350"
}
"3.2"
{
"attribute" "maxammo secondary increased" // attrib to hook
"icon" "achievements/tf_heavy_assist_grind"
"increment" "10000.0" // percent
"cap" "10000.0" // percent
"cost" "250" // first tier points/credits cost
}
"3.3"
{
"attribute" "effect bar recharge rate increased"
"icon" "achievements/tf_win_well_minimumtime"
"increment" "-10000"
"cap" "-10000"
"cost" "250"
}
"3.4"
{
"attribute" "maxammo metal increased" // attrib to hook
"icon" "mvm/upgradeicons/upgrade_metalcapacity"
"increment" "1000.0" // percent
"cap" "1000.0" // percent
"cost" "200" // first tier points/credits cost
}
"4"
{
"attribute" "bleeding duration"
"icon" "achievements/tf_sniper_kill_invis_spy"
"increment" "10"
"cap" "30"
"cost" "200"
}
"6"
{
"attribute" "heal on kill"
"icon" "achievements/tf_medic_kill_healed_spy"
"increment" "1000"
"cap" "1000"
"cost" "200"
}
"7"
{
"attribute" "projectile penetration"
"icon" "achievements/tf_sniper_headshot_post_invuln"
"increment" "1" // binary on/off
"cap" "10" //
"cost" "400"
}
"7.1"
{
// For Heavy
"attribute" "projectile penetration heavy"
"icon" "achievements/tf_sniper_headshot_post_invuln"
"increment" "50" // binary on/off
"cap" "50" //
"cost" "400"
"quality" "1" // 1 = low, 2 = normal (default), 3 = high
}
"8"
{
"attribute" "critboost"
"icon" "mvm/upgradeicons/bottle_kritz"
"increment" "5" // binary on/off
"cap" "5" //
"cost" "100"
"ui_group" "2" // 2 = power up bottle
}
"9"
{
"attribute" "ubercharge"
"icon" "mvm/upgradeicons/bottle_ubercharge"
"increment" "1" // binary on/off
"cap" "1" //
"cost" "75"
"ui_group" "2" // 2 = power up bottle
}
"10"
{
"attribute" "bidirectional teleport"
"icon" "mvm/upgradeicons/upgrade_teleporter"
"increment" "1" // binary on/off
"cap" "1" //
"cost" "250"
}
"12"
{
"attribute" "SRifle Charge rate increased"
"icon" "achievements/tf_sniper_kill_at_roundstart"
"increment" "100000000"
"cap" "100000000"
"cost" "200"
}
"13"
{
"attribute" "maxammo grenades1 increased" // attrib to hook
"icon" "achievements/tf_heavy_assist_grind"
"increment" "1000.0" // percent
"cap" "1000.0" // percent
"cost" "100" // first tier points/credits cost
}
// "14"
// {
// "attribute" "heal rate bonus"
// "icon" "achievements/tf_heavy_heal_medikits"
// "increment" "10000"
// "cap" "10000"
// "cost" "250"
// }
"15"
{
"attribute" "ubercharge rate bonus"
"icon" "achievements/tf_medic_assist_demoman"
"increment" "10000"
"cap" "10000"
"cost" "300"
}
"16"
{
"attribute" "engy building health bonus"
"icon" "achievements/tf_engineer_repair_sentry_w_medic"
"increment" "10000.0"
"cap" "50000.0"
"cost" "400"
}
"17"
{
"attribute" "engy sentry fire rate increased"
"icon" "achievements/tf_engineer_sentry_kill_lifetime_grind"
"increment" "-1000"
"cap" "-10000"
"cost" "350"
}
"17.2"
{
"attribute" "engy dispenser radius increased"
"icon" "achievements/tf_engineer_dispenser_heal_grind"
"increment" "100"
"cap" "1000"
"cost" "100"
}
"17.3"
{
"attribute" "engy disposable sentries"
"icon" "achievements/tf_engineer_freezecam_sentry"
"increment" "5"
"cap" "25"
"cost" "500"
}
"18"
{
"attribute" "airblast pushback scale"
"icon" "achievements/tf_soldier_crouch_rocket_jump"
"increment" "10000"
"cap" "100000"
"cost" "100"
}
"19"
{
"attribute" "recall"
"icon" "mvm/upgradeicons/bottle_teleport"
"increment" "1" // binary on/off
"cap" "1" //
"cost" "10"
"ui_group" "2" // 2 = power up bottle
}
"20"
{
"attribute" "applies snare effect"
"icon" "achievements/tf_sniper_jarate_extinguish"
"increment" "100" // only 1 increment
"cap" "100" //
"cost" "200"
}
"21"
{
"attribute" "charge recharge rate increased"
"icon" "achievements/tf_demoman_charge_kill"
"increment" "250.0"
"cap" "1000.0"
"cost" "150"
}
"24"
{
"attribute" "uber duration bonus"
"icon" "mvm/upgradeicons/upgrade_medigun_duration"
"increment" "100"
"cap" "1000"
"cost" "250"
}
"25"
{
"attribute" "refill_ammo"
"icon" "mvm/upgradeicons/bottle_ammoresupply"
"increment" "1" // binary on/off
"cap" "1" //
"cost" "25"
"ui_group" "2" // 2 = power up bottle
}
"26"
{
"attribute" "weapon burn dmg increased"
"icon" "achievements/tf_pyro_burn_spies_as_you"
"increment" "20000.0" // percent
"cap" "20000.0" // percent
"cost" "250" // first tier points/credits cost
}
"27"
{
"attribute" "weapon burn time increased"
"icon" "mvm/upgradeicons/upgrade_burn_duration"
"increment" "20000.0" // percent
"cap" "60000.0" // percent
"cost" "250" // first tier points/credits cost
}
"28"
{
"attribute" "increase buff duration"
"icon" "achievements/tf_soldier_buff_teammates"
"increment" "200.0" // percent
"cap" "600.0" // percent
"cost" "250" // first tier points/credits cost
}
"30"
{
"attribute" "Projectile speed increased" // attrib to hook
"icon" "achievements/tf_soldier_kill_airborne_target_while_airborne"
"increment" "100000.0" // percent
"cap" "100000.0" // percent
"cost" "150" // first tier points/credits cost
}
"31"
{
"attribute" "building instant upgrade"
"icon" "mvm/upgradeicons/bottle_instantbuild"
"increment" "1" // binary on/off
"cap" "1" //
"cost" "50"
"ui_group" "2" // 2 = power up bottle
}
"32"
{
"attribute" "faster reload rate" // attrib to hook
"icon" "achievements/tf_heavy_survive_crocket"
"increment" "-100" // percent
"cap" "-1000" // percent
"cost" "250" // first tier points/credits cost
}
"33"
{
"attribute" "maxammo primary increased" // attrib to hook
"icon" "achievements/tf_heavy_assist_grind"
"increment" "10000.0" // percent
"cap" "10000.0" // percent
"cost" "250" // first tier points/credits cost
}
"34"
{
"attribute" "robo sapper"
"icon" "achievements/tf_engineer_remove_sapper_long_dist"
"increment" "2500"
"cap" "10000"
"cost" "350"
}
"35"
{
"attribute" "attack projectiles"
"icon" "achievements/tf_soldier_kill_sniper_while_dead"
"increment" "20000"
"cap" "20000"
"cost" "400"
}
"36"
{
"attribute" "generate rage on damage"
"icon" "achievements/tf_scout_first_blood"
"increment" "300"
"cap" "300"
"cost" "350"
}
"37"
{
"attribute" "explosive sniper shot"
"icon" "achievements/tf_demoman_kill_x_with_directpipe"
"increment" "250000"
"cap" "100000"
"cost" "350"
}
"38"
{
"attribute" "armor piercing"
"icon" "achievements/tf_get_turretkills"
"increment" "100000"
"cap" "100000"
"cost" "400"
}
"40"
{
"attribute" "mark for death"
"icon" "achievements/tf_scout_stun_scout_with_their_ball"
"increment" "1" // percent
"cap" "1" // percent
"cost" "500" // first tier points/credits cost
}
"41"
{
"attribute" "clip size upgrade atomic"
"icon" "achievements/tf_scout_destroy_sentry_with_pistol"
"increment" "10000"
"cap" "20000.0"
"cost" "400"
}
"43"
{
"attribute" "canteen specialist"
"icon" "achievements/tf_medic_charge_blocker"
"increment" "5000"
"cap" "15000"
"cost" "200"
}
"44"
{
"attribute" "overheal expert"
"icon" "achievements/tf_scout_assist_medic"
"increment" "20000"
"cap" "100000"
"cost" "25"
}
"46"
{
"attribute" "mad milk syringes"
"icon" "achievements/tf_scout_assist_medic"
"increment" "1"
"cap" "1"
"cost" "200"
}
"47"
{
"attribute" "rocket specialist"
"icon" "achievements/tf_soldier_kill_airborne_target_while_airborne"
"increment" "20000"
"cap" "100000"
"cost" "25"
}
"48"
{
"attribute" "healing mastery"
"icon" "achievements/tf_heavy_heal_medikits"
"increment" "20000"
"cap" "100000"
"cost" "25"
}
"49"
{
"attribute" "generate rage on heal" // Projectile Shield
"icon" "achievements/tf_demoman_kill_x_defending"
"increment" "2000"
"cap" "10000"
"cost" "25"
}
"50"
{
"attribute" "damage force reduction"
"icon" "achievements/tf_soldier_shoot_mult_crits"
"increment" "-0.5"
"cap" "-1.0"
"cost" "25"
}
}

// PLAYER UPGRADES
// Attributes generated by these will be attached to the player.
"PlayerUpgrades"
{
"1"
{
"attribute" "dmg taken from fire reduced"
"icon" "mvm/upgradeicons/upgrade_resistance_fire"
"increment" "-99" // 15% reduction
"cap" "0.5" // 75% reduction max (.41 because of float rounding when comparing)
"cost" "150"
}
"2"
{
"attribute" "dmg taken from blast reduced"
"icon" "achievements/tf_demoman_kill_x_heavies_fullhp_onedet"
"increment" "-99"
"cap" "0.5"
"cost" "300"
}
"3"
{
"attribute" "dmg taken from bullets reduced"
"icon" "mvm/upgradeicons/upgrade_resistance_bullet"
"increment" "-99"
"cap" "0.5"
"cost" "300"
}
"4"
{
"attribute" "dmg taken from crit reduced"
"icon" "achievements/tf_soldier_shoot_mult_crits"
"increment" "-99"
"cap" "0.5"
"cost" "150"
}
"5"
{
"attribute" "move speed bonus"
"icon" "achievements/tf_scout_long_distance_runner"
"increment" "10"
"cap" "100"
"cost" "200"
}
"6"
{
"attribute" "health regen"
"icon" "achievements/tf_pyro_burn_medicpair"
"increment" "100"
"cap" "5000"
"cost" "200"
}
"8"
{
"attribute" "metal regen"
"icon" "achievements/tf_engineer_dispenser_extinguish"
"increment" "50"
"cap" "250"
"cost" "200"
}
"11"
{
"attribute" "increased jump height"
"icon" "achievements/tf_scout_double_jumps"
"increment" "1"
"cap" "10"
"cost" "100"
}
}
}

So- it makes mvm opaf. K den.
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